Pick a world. Scrub it. When a sky feels like yours — start there.
The design context behind the Play tab. A player never sees this; it lives here so nothing drifts.
| Flavor | You scrub… | Example |
|---|---|---|
| Atmosphere | the state (calm → storm) | Kanto — the umaaraw-umuulan sky |
| Timeline | the phase (before → during → after) | the Dome |
| Ensemble | the perspective (person → person) | the Night Ferry |
| Hub | the browser of Worlds (this Play tab) |
| World | a setting + its hidden mythology |
| Catalyst | the World's converging frame — generalises weather (what you scrub at the hub) |
| Range | the scrubbable axis — flavor = Atmosphere · Timeline · Ensemble |
| Story | one isolated silo under a catalyst; the player-render of a pipeline door |
| Tone | the story's feeling/type — Cozy · Warm · Intense (decoupled; never said of a sky) |
| the allocator | the pipeline's set-allocation stage (was "the hub") |
Hub-level (the sky): Bathala the keeper, musing on the weather and the stories he shelters there — no specific anak. Story-level (the subpage): the Story's single Anak Bathala, watching-POV:
A forgotten god, Bathala, is the source of the gifts. The gifted are Anak Bathala — and because the god is forgotten, their gifts have no surface explanation, so the cover-lock holds itself.
Never the visible Range, never named as a system — the cross-Story glue, never confirmed. Anak Bathala is also a device: it bends a Story toward grace at scale, deniably — the win reads as luck, never the gift.
Surface universal (sky / dome / boat); depth Filipino (Bathala — the reward for digging). Examples illustrate, never gate. Full dictionary: the vault Glossary.