=============================================================================== __ ___ __ _ ____ _ ____ ____ ______ / |/ /_ __ / / (_) __/__ (_)____ ____ _ ____ / __ \/ __ \/ ____/ / /|_/ / / / // / / / /_/ _ \ / // ___/ / __ `// __ \ / /_/ / /_/ / / __ / / / / /_/ // /___/ / __/ __// /(__ ) / /_/ // / / / / _, _/ ____/ /_/ / /_/ /_/\__, /_____/_/_/ \___//_//____/ \__,_//_/ /_/ /_/ |_/_/ \____/ /____/ MY LIFE IS AN RPG -- FULL WALKTHROUGH & STRATEGY GUIDE Author: lukewarmhotdog42 v0.0.19 EARLY ACCESS . run-004 (LLM-pregenerated, canonical default) Last updated: 2026-05-27 Approx. 14,000 words =============================================================================== +-----------------------------------------------------------------------------+ | ! FULL SPOILER WARNING | | | | This guide covers every event of the 7-day Main Line including the three | | tier-up reveals (Hana's brother, Mei's stove fire, Kenji's audit-respect). | | If you want any of those moments to land cold, close this tab and play | | first. The game runs ~45 minutes end-to-end. I'll be here when you finish. | +-----------------------------------------------------------------------------+ _A note on this guide:_ I'm a player, not a dev. I've run the Main Line three times -- once optimal-REL, once chaos-only, once with deliberate crit-fails on every chaotic to see what the floor looks like. Everything below is observed, not assumed. Where I've guessed, I've said so. =============================================================================== [0.00] TABLE OF CONTENTS =============================================================================== [1.00] What this game actually is................................... [2.00] Controls primer (Logical / Passive / Chaotic)................. [2.01] The three-choice trichotomy............................... [2.02] The dice math (chaotic only).............................. [2.03] Inquiries................................................. [3.00] The cast..................................................... [4.10] Day 1 -- Hana onboarding..................................... [4.11] The pitch................................................. [4.12] Event-by-event............................................ [4.20] Day 2 -- Hana, daily (office)................................ [4.30] Day 3 -- Kenji introduction.................................. [4.40] Day 4 -- Kenji, daily (the raccoon arc)...................... [4.50] Day 5 -- Mei introduction.................................... [4.60] Day 6 -- Hana, daily (separation training)................... [4.70] Day 7 -- Kenji, week-closer.................................. [5.00] Item / trophy index.......................................... [6.00] Tier-up reveals (HEAVY SPOILERS)............................. [6.01] Day 1 evt-6 -- Hana, MEMORY: the brother.................. [6.02] Day 4 evt-4 -- Kenji, OPINION: respect for the lie....... [6.03] Day 5 evt-5 -- Mei, FEAR: the stove fire.................. [6.04] Day 7 evt-4 -- Kenji, MEMORY: the receipt raccoon......... [7.00] Stat-build paths (STR / INT / GLD / CHR)..................... [8.00] Things I missed on run 1..................................... [9.00] Mini-review.................................................. [10.00] Credits & revisions.......................................... Navigation: this is a plain-text file. Use your reader's find/search (Ctrl+F on most platforms, Cmd+F on Mac) and search for the bracketed section code -- e.g. type [4.40] to jump to the Day 4 chapter. Section codes are unique and won't collide with any other text in the document. =============================================================================== [1.00] WHAT THIS GAME ACTUALLY IS =============================================================================== It's a daily-loop "life-RPG" where four characters live in your phone and write narratives about your day. The pitch sounds like an AI gimmick but the execution is closer to a Persona / Mystic Messenger hybrid: the writing is curated for the first seven days (the "Main Line"), then opens up. Each in-game day is 5-7 events. Each event is a short scene + three choices. The third choice is always chaotic (rolls a die). Stats move, REL with the focal character moves, sometimes you get an item. The thing that distinguishes it from other AI-companion apps is the *locked-canon discipline*: the four canonical characters (Sam, Hana, Kenji, Mei) cannot be edited by the player. You can chat with them, toggle which memories of you they keep in their head, and delete memories -- but you can't reshape who they are. There's a separate "Elseworld" tier for fully-customizable LLM-generated characters; that's not in this walkthrough. +-----------------------------------------------------------------------------+ | > NOTE -- SAVE DISCIPLINE | | | | The Main Line save lives on your device by default. After Day 3 the game | | offers an opt-in email-OTP sync (game state only -- never chats or | | journal). If you don't opt in, your save dies with your phone. Day 4 | | morning is the only re-nudge. | +-----------------------------------------------------------------------------+ =============================================================================== [2.00] CONTROLS PRIMER =============================================================================== ------------------------------------------------------------------------------- [2.01] The three-choice trichotomy ------------------------------------------------------------------------------- Every event ends in (A), (B), (C). The roles are fixed: [A] LOGICAL -- Best for: stat farming. Steady REL gain. Most items drop here. -- Cost: variance. You'll never have a story to tell about playing logical-only. [B] PASSIVE -- Best for: information without commitment. Sometimes free observations. -- Cost: REL goes down on most days (-1 standard). The character clocks you. [C] CHAOTIC -- Best for: items on crit-success. Funny memories. Highest character payoff. (DICE.) -- Cost: crit-fail is real (~40% baseline). Some chaotics are REL-negative even on success. ------------------------------------------------------------------------------- [2.02] The dice math (chaotic only) ------------------------------------------------------------------------------- Chaotic choices roll a die with a baseline 40% crit-fail rate. On success: delta multiplied x2, item drop (if any). On crit-fail: delta multiplied x-1 (so positive deltas become negative, REL gets hit hard, no item). +-----------------------------------------------------------------------------+ | + STRATEGY | | | | The chaotic option is the right pick when the _upside_ is what you want. | | If a chaotic gives CHR +1 / REL -2 on success, the math says you'll | | average roughly CHR +1 / REL -2.8 across many rolls (since crit-fail makes | | it WORSE). Don't chaotic-spam for stats; chaotic for the story. | +-----------------------------------------------------------------------------+ ------------------------------------------------------------------------------- [2.03] Inquiries ------------------------------------------------------------------------------- Some events have a "[?]" button. Tap before deciding. The character explains something in their own voice. *FREE.* Doesn't cost AP, doesn't burn a choice. If you ignore inquiries you'll miss about 30% of the game's worldbuilding. =============================================================================== [3.00] THE CAST =============================================================================== You meet them in order. Sam is permanent from Day 0; the other three arrive in narrative time: SAM Class : Onboarder Domain : Game systems / meta First seen : Day 0 tutorial HANA Class : Powerhouse Domain : Fitness, drills, "water levels" First seen : Day 1, 5:14 AM text KENJI Class : Scholar Domain : Productivity, the ledger, the gold column First seen : Day 3, evt 4 (Hana intros him) MEI Class : Healer Domain : Cooking, "the line," "the dead" First seen : Day 5, evt 1 (Hana brings her over) The voices are deliberate. Hana CAPS-bursts. Kenji never says "you" in his own ledger entries -- he says "they" and "their column." Mei's whole vocabulary is line-cook ("mise," "the line is holding," "the dead"). The game blind-tests on this -- if you cover the speaker label, you can identify the character from any line. =============================================================================== [4.10] DAY 1 -- HANA ONBOARDING =============================================================================== Realm: home Type: onboarding Tier-up: MEMORY @ evt-6 ------------------------------------------------------------------------------- [4.11] The pitch ------------------------------------------------------------------------------- This is the day the game decides if you're staying. Seven events, introduces the trichotomy, ends in the brother-shoes reveal. If you only play one day, play this one -- but you won't only play one day. _The 5:14 AM cold open is the single most important screen in the game. A normal app would say "Welcome! Let's get to know you." Instead an unsaved number demands your resting pulse and the volume of water you drank before bed. The frame is set in 12 seconds._ ------------------------------------------------------------------------------- [4.12] Event-by-event ------------------------------------------------------------------------------- EVENT 1 -- 5:14 AM TEXT DEMAND ------------------------------ [A] LOGICAL | Reply with metrics | Effect: INT +1, REL +2 | DROP: Hana's Baseline Performance Chart (PDF) | Notes: The optimal opener. The PDF is a real | artifact you'll see in Case File. [B] PASSIVE | Ignore, blanket | Effect: REL -1 | Notes: You'll get one word back: "UNACCEPTABLE." | Then a typing indicator that lasts 3 | minutes. Worth seeing once. [C] CHAOTIC | Send hotdog photo (DICE) | Effect: CHR +1, REL -2 (no drop) | Notes: This is the chaotic option people | screenshot. Crit-fail = blocked for 20 | minutes. Worth it for the memory write | alone. Inquiry: "Who is texting me?" -- Hana introduces herself in her own voice: "I am Hana. I calibrate performance parameters for individuals who are currently decaying." EVENT 2 -- TREADMILL VIDEO CALL ------------------------------- [A] LOGICAL | Pushups on camera | Effect: STR +1, REL +2 | Notes: Standard. She'll critique your form. [B] PASSIVE | Camera off, listen | Effect: REL -1 | Notes: The reaction text is gorgeous -- the | steady thud of her feet, perfectly | regulated breathing. Worth picking once. [C] CHAOTIC | Pushups on counter (DICE) | Effect: STR +2, REL +1 | DROP: Counter-Form Screenshot | Notes: Best chaotic in the day. Even on crit-fail | you keep the "her reaction" beat. EVENT 3 -- GALLON WATER JUG DELIVERY ------------------------------------ [A] LOGICAL | Fill it, drink | Effect: INT +1, REL +1 | Notes: Thumbs-up + a warning about sodium | depletion. [B] PASSIVE | Hide under sink | Effect: (0) | Notes: Hana's app has a "weight sensor" that logs | zero movement. She knows. Sad memory write | triggers. [C] CHAOTIC | Fill with cold brew (DICE) | Effect: INT +1, REL -2 | Notes: Best line in the day: "Your nervous system | is on fire but your enthusiasm is noted." | Crit-fail: single skull emoji. EVENT 4 -- POSTURE AUDIT ------------------------ [A] LOGICAL | Sit up straight | Effect: STR +1, REL +2 | DROP: Golden Posture Sticker (Digital) | Notes: The "flexing bicep wearing a tiny gold | crown" sticker is canon. Save it. [B] PASSIVE | Ask why | Effect: REL -1 | Notes: Honestly the inquiry is better -- you get | the spinal-compression rant for free. [C] CHAOTIC | Slouch lower (DICE) | Effect: STR -1, REL -1 | Notes: Don't. The chaotic is REL-negative on | success AND failure. Pure flavor pick. Inquiry -- "About the posture protocol": Hana explains that spinal compression "reduces vital flow to your skull by up to twelve percent." This is the closest the game gets to a real fitness-speak moment and she still translates it into her idiolect. EVENT 5 -- GROCERY STORE AUDIT ------------------------------ [A] LOGICAL | Send spinach + chicken | Effect: INT +1, REL +2 | Notes: "Spinach alone does not constitute a | complete fuel profile." [B] PASSIVE | Ignore the prompt | Effect: REL -1 | Notes: "AUDIT OVERDUE" flashes on your lock | screen. Cashier doesn't notice. [C] CHAOTIC | Energy drinks + 1 beet (DICE) | Effect: CHR +2, REL -2 | Notes: Mei is name-checked here for the first | time -- "I will need to loop in Mei about | this." This is foreshadowing for Day 5. EVENT 6 -- THE BROTHER REVEAL *** TIER-UP *** ---------------------------------------------- +-----------------------------------------------------------------------------+ | * SPOILER -- THIS IS THE DAY'S PAYOFF | | | | Hana's tone softens at sunset. She texts a photo of worn, taped running | | shoes on a clean wooden floor. She admits they're her brother's. She | | explains why she runs at 5 AM. | +-----------------------------------------------------------------------------+ [A] LOGICAL | Ask about her brother | Effect: INT +1, REL +3 | Notes: *THE CORRECT PICK.* Reaction text completes | the reveal: "he ran until his knees gave | out because nobody taught him balance. He | was her coach, and she runs at 5 AM for him | now." [B] PASSIVE | Examine without reply | Effect: REL +0 | Notes: The detail of the frayed laces is in the | passive reaction. Acceptable. [C] CHAOTIC | Ask to buy on eBay (DICE) | Effect: CHR +2, REL -3 | Notes: The memory write here is the best in the | game: "she actually laughs through a voice | note, calling you an idiot but appreciating | the terrible joke." Crit-fail = silence for | the day. Worth the risk on a chaos run. +-----------------------------------------------------------------------------+ | + STRATEGY | | | | *This event is the game's mission statement.* If the brother reveal | | didn't land for you, you're not the audience. If it did, you'll play | | through Day 7. | +-----------------------------------------------------------------------------+ EVENT 7 -- 9 PM COMMITMENT -------------------------- [A] LOGICAL | Sign her agreement | Effect: STR +1, REL +3 | DROP: Hana's 5 AM Wake-Up Protocol (PDF) | Notes: The day's third PDF. By now your Case File | has a Hana folder. [B] PASSIVE | Let timer run out | Effect: REL -1 | Notes: Her typing bubble appears 4 times before | going dark. Don't. [C] CHAOTIC | Promise never to yell (DICE) | Effect: CHR +1, REL +2 | Notes: Her ALL-CAPS reply: "I ONLY YELL FOR YOUR | SURVIVAL." Best line of the day. +-----------------------------------------------------------------------------+ | + STRATEGY | | | | *Optimal Day 1 (REL focus):* A-A-A-A-A-A-A. | | Final REL: +14, INT +4, STR +2. | | | | *Optimal Day 1 (chaos run):* C-C-C-C-C-C-C. | | You'll average ~= CHR +6, REL -2 to -8, but you'll have ALL the best | | memories. | | | | *Most fun:* A-A-C-A-C-A-C. | | Logical for the items, chaotic where the reactions are best (evt-2 | | counter, evt-5 beet, evt-7 yelling promise). | +-----------------------------------------------------------------------------+ =============================================================================== [4.20] DAY 2 -- HANA, DAILY (OFFICE) =============================================================================== Realm: office Type: daily Tier-up: none Events: 3 The shortest day in the arc. Three events. No tier-up -- this is connective tissue. The arc here is territorial: Kenji is starting to leak into Hana's day, and you're the leverage point. _Day 2 is the day people complain about on first run. It's "still Hana" when you wanted something new. Don't quit -- Kenji's calendar invite at evt-2 is the seam. Day 3 is around the corner._ EVENT 1 -- OFFICE LOBBY, 6:23 AM -------------------------------- Hana is standing by the elevators with your water bottle. [A] LOGICAL | Claim you read her brief | Effect: INT +1, REL +1 | Notes: She'll double-tax your water. Survivable. [B] PASSIVE | Admit you didn't open it | Effect: REL +1 | Notes: *PASSIVE WINS HERE.* "Honesty is a | survival trait." Note: passive going UP is | rare. [C] CHAOTIC | Blame Kenji (DICE) | Effect: CHR +1, REL -1 | Notes: "That ledger-witch is bleeding into my lane | again." First time Hana calls Kenji | "ledger-witch" -- pure flavor. EVENT 2 -- KENJI CALLS MID-DAY ------------------------------ [A] LOGICAL | Answer professionally | Effect: INT +1, REL -2 | Notes: Logical losing REL -- note this. Hana | wants exclusivity here. [B] PASSIVE | Decline the call | Effect: REL +1 | Notes: *BEST HANA-REL CHOICE TODAY.* Hana's | memory write: "I'm not sure that was for | me. I want it to have been." [C] CHAOTIC | Put Kenji on speaker (DICE) | Effect: CHR +2, REL -1 | Notes: Hana yells "HE IS MID-DRILL, KENJI! HANG | UP!" Kenji hangs up. Worth it. EVENT 3 -- 8:45 PM "FIRST-DIBS" ------------------------------- Three Kenji notifications + Hana's running-breath voice memo. Choose. [A] LOGICAL | Accept Kenji's invite | Effect: INT +1, REL -3 | DROP: Hana's Running-Breath Voice Memo | Notes: The day's gut-punch. You picked Kenji and | Hana _still_ leaves you the voice memo. 47 | seconds of her breathing. [B] PASSIVE | Promise Hana first dibs | Effect: REL +3 | Notes: The "right" answer for Hana-REL. Her | typing bubble flashes once and goes dark. [C] CHAOTIC | Tell both "figure it out" (DICE) | Effect: CHR +2, REL -2 | DROP: Both of Their Locked-Out Calendar Slots | (screenshot) | Notes: A trophy of escape. Chaos victory. +-----------------------------------------------------------------------------+ | + STRATEGY -- DAY 2 QUIRK | | | | This is one of two days where Passive consistently outperforms Logical | | for REL. The pattern: when the choice is "honor the character you're | | with vs honor the systems they're inside of," passive (honor the | | character) wins. | +-----------------------------------------------------------------------------+ =============================================================================== [4.30] DAY 3 -- KENJI INTRODUCTION =============================================================================== Realm: home Type: introduction Tier-up: none Events: 7 Introduces: Kenji This is the day the game opens up. Kenji enters at evt-4. From this point forward you have two characters with conflicting agendas, and the game starts using triangulation properly. EVENT 1 -- HANA SENDS A 12-PAGE PDF ----------------------------------- "OPEN THIS IN THE NEXT THIRTY MINUTES." 6:02 AM. [A] LOGICAL | Open and skim | Effect: INT +1, REL +2 | DROP: Neutral Spine Protocol PDF | Notes: The "I am bringing in someone who measures | things more ruthlessly than I do" line | lands here. [B] PASSIVE | Set a reminder | Effect: REL -1 | Notes: "Delay is just a slow tax on your | potential." First Kenji-flavored language | from Hana -- she's getting infected. [C] CHAOTIC | Screenshot water-levels page only (DICE) | Effect: CHR +1, REL +1 | Notes: "You bypassed the theory and went straight | for the fuel. I respect the shortcut." Best | chaotic of the day. EVENT 2 -- YARDSTICK AT THE DOOR -------------------------------- Hana physically arrives with a yardstick and a digital caliper. [A] LOGICAL | Submit to measurement | Effect: STR +1, REL +2 | Notes: "Your skeletal framework is currently at a | C-minus." Honest grading. [B] PASSIVE | Refuse the door | Effect: REL -1 | Notes: She sits on your porch texting through the | wood. Worth seeing once. [C] CHAOTIC | Measure her with a spatula (DICE) | Effect: CHR +2, REL +1 | Notes: "Your nerve is correct, even if your | calibration is off." She allows the | audit-back. This is the single best | chaos-success line in the first three days. EVENT 3 -- HANA CALLS "THE AUDITOR" ----------------------------------- She taps a saved contact named "The Auditor." Kenji is about to enter. [A] LOGICAL | Welcome the call | Effect: INT +1, REL +2 | Notes: "I have the ledger open. Let us begin." -- | Kenji's first line in the game. [B] PASSIVE | Talk Hana out of it | Effect: REL -1 | Notes: She ignores you. The call goes through | anyway. [C] CHAOTIC | Fake wifi static (DICE) | Effect: CHR +1, REL -1 | Notes: "Static simulation detected. I have | switched to SMS tracking. The ledger does | not yield." First Kenji line in chaos | branch. Worth one chaos run. EVENT 4 -- KENJI OPENS THE SPREADSHEET -------------------------------------- [A] LOGICAL | Accept tracking | Effect: INT +2, REL +2 | DROP: Three-Color Weekly CSV Template | Notes: "We will plug the leaks in your gold column | starting today." Kenji's idiolect is fully | online. [B] PASSIVE | Counter-offer alternate days | Effect: REL +0 | Notes: "A partial audit is merely organized | self-deception." Filed. [C] CHAOTIC | Fake sleep on the call (DICE) | Effect: CHR +2, REL -1 | Notes: Kenji screenshots your sleeping face for | cell A1 of his spreadsheet. He's already | invested. EVENT 5 -- HANA + KENJI ARGUE ----------------------------- Hana wants 20 squats per ledger update; Kenji wants you to log every 2 hours. [A] LOGICAL | Hybrid plan | Effect: STR +1, INT +1, REL +2 | Notes: "A balanced trade. The physical tribute | funds the cognitive labor." [B] PASSIVE | Let them figure it out | Effect: REL +1 | Notes: Five minutes of debate. They scale-system | it out. [C] CHAOTIC | EAT THE AGREEMENT CARD (DICE) | Effect: CHR +2, REL -2 | DROP: Kenji's drafting pencil | Notes: *ICONIC.* Kenji goes silent. Stares through | the camera. Leaves his drafting pencil. | This is the moment you realize chaos is | canon in this game. Crit-fail: Hana | headlocks you to spit it out. +-----------------------------------------------------------------------------+ | * SPOILER | | | | The card-eating chaotic is referenced again in Day 7 (Kenji's | | opinion-tier-up). The game is tracking this. *Eat the card on your | | first run.* | +-----------------------------------------------------------------------------+ EVENT 6 -- THE PROCRASTINATION STRIKE AGREEMENT ----------------------------------------------- [A] LOGICAL | Sign clearly | Effect: INT +1, REL +2 | DROP: Negotiated Strike Card | Notes: "The contract is sealed. Your gold column | is now under my protection." [B] PASSIVE | Negotiate to 14 days | Effect: REL +1 | Notes: "Fourteen days is a sufficient sample | size." [C] CHAOTIC | Sign non-dominant hand (DICE) | Effect: CHR +1, REL +0 | Notes: "Decorative compliance." Logged but | unchallenged. EVENT 7 -- KENJI PACKS UP ------------------------- [A] LOGICAL | Thank Kenji formally | Effect: INT +1, REL +2 | Notes: Hana grins. Kenji nods. [B] PASSIVE | Watch in silence | Effect: REL +0 | Notes: Hana winks. [C] CHAOTIC | Ask if Kenji can audit Hana (DICE) | Effect: CHR +2, REL +1 | Notes: "Negotiable, but her physical drills carry | a tax even I cannot easily calculate." | Kenji laughs ONCE. He laughs maybe twice in | the entire arc. =============================================================================== [4.40] DAY 4 -- KENJI, DAILY (THE RACCOON ARC) =============================================================================== Realm: office Type: daily Tier-up: OPINION @ evt-4 Events: 5 Kenji solo. Five events. The day is built around an LLM-grade joke that gets paid off TWICE -- once on Day 4, again on Day 7. If you're going to chaos any day, chaos this one. EVENT 1 -- 7:01 AM COMPLIANCE CHECK ----------------------------------- You're already two minutes late. [A] LOGICAL | Log in at 7:02 | Effect: INT +1, REL +2 | DROP: 7:02 AM Late-Stamp Receipt | Notes: "Within acceptable tolerances." First | day's-end PDF artifact. [B] PASSIVE | Show up at 7:30 | Effect: REL -1 | Notes: "Compliance Lag" column gets a thirty- | minute entry. Permanent. [C] CHAOTIC | Photo of physical clock (DICE) | Effect: CHR +1, REL +1 | Notes: "Supplementary substantiation." Auditable | timestamp evidence. Filed. EVENT 2 -- CRACKED PHONE GAMBIT ------------------------------- Kenji is at your kitchen table with a portable monitor. He demands your laptop. [A] LOGICAL | Hand over laptop | Effect: INT +2, REL +2 | Notes: 12 minutes of clinical setup. Dashboard | fully configured. [B] PASSIVE | Boundary close | Effect: REL +1 | Notes: He respects it. Leaves a handwritten note. [C] CHAOTIC | Hand him a broken phone (DICE) | Effect: CHR +2, REL +1 | DROP: Kenji's Weighted Stylus | Notes: His mind is visibly stimulated by the | constraint. The weighted stylus is the | only Kenji-personal item in the inventory. EVENT 3 -- THE 45-MINUTE DISCREPANCY *** SETUP *** --------------------------------------------------- Yesterday's ledger has a 45-min gap marked "Hydration Management." [A] LOGICAL | Admit you were resting | Effect: INT +1, REL +2 | DROP: Audit Exception Form PDF | Notes: Clean. The Form is a legitimate trophy. [B] PASSIVE | Refuse to explain | Effect: REL -1 | Notes: "Non-disclosure logged. Discrepancy remains | unresolved." [C] CHAOTIC | Raccoon attack story (DICE) | Effect: CHR +2, REL +1 | Notes: *SHIP THIS PICK.* He writes "Raccoon- | induced vertical displacement" verbatim. | This sets up the Day 4 tier-up AND the Day | 7 callback. Crit-fail: "Raccoons do not | operate on a forty-five-minute cycle." | Either way it's filed. EVENT 4 -- KENJI'S OPINION REVEAL *** TIER-UP *** -------------------------------------------------- +-----------------------------------------------------------------------------+ | * SPOILER | | | | Kenji opens a fresh tab and looks at you. He reveals he knew the raccoon | | story was fabricated AND that he respects the commitment. This is the | | opinion-tier-up: Kenji's actual analysis of WHO you are, not just what | | you do. | +-----------------------------------------------------------------------------+ [A] LOGICAL | Accept formally | Effect: INT +1, REL +2 | Notes: "Professional Acknowledgement." Logged. [B] PASSIVE | Shrug | Effect: REL +0 | Notes: Filed under "Deflective Demeanor." [C] CHAOTIC | Demand to see his spreadsheet (DICE) | Effect: CHR +2, REL +2 | Notes: "Absolutely not. That ledger is | proprietary, but you are currently leading | the chart." Best Kenji line in the day. Memory write (canonical): "I told them I knew about the raccoon fraud. They didn't panic. I appreciate their weirdly stubborn commitment to the absurd. There is more to audit here than minutes." EVENT 5 -- POMODORO CHEAT-SHEET HANDOFF --------------------------------------- [A] LOGICAL | Formal thanks | Effect: INT +1, REL +2 | Notes: "It is NOT bad" is profound praise from | Kenji. [B] PASSIVE | Take it silently | Effect: REL +0 | Notes: He nods. [C] CHAOTIC | Ask if he laminated it himself (DICE) | Effect: CHR +2 | DROP: Laminated Pomodoro Cheat-Sheet | Notes: The artifact is on chaotic. Counter- | intuitive but correct -- asking about the | lamination IS what earns it. Logical gets | the cheat sheet via PDF instead. +-----------------------------------------------------------------------------+ | + STRATEGY -- DAY 4 RACCOON DISCIPLINE | | | | Pick chaotic on evt-3 even if you've been all-logical until now. The | | raccoon arc is the longest running joke in the canon. Skipping it makes | | Day 7 evt-4 land less hard. | +-----------------------------------------------------------------------------+ =============================================================================== [4.50] DAY 5 -- MEI INTRODUCTION =============================================================================== Realm: home Type: introduction Tier-up: FEAR @ evt-5 Events: 7 Introduces: Mei The best-written day in the canon, and the most emotionally honest. Mei is introduced via Hana, Hana locks you in the apartment with her, and the day climaxes in Mei sharing something she does not normally share. _If Day 1's brother reveal earned my second session, Day 5's stove fire earned my second run. The cadence of evt-5 is the cleanest piece of craft in the game._ EVENT 1 -- KNOCK AT 6:45 AM --------------------------- Hana stands in the hallway with the empty water jug from Day 1. Behind her, a woman in chef's whites with a clipboard. [A] LOGICAL | Welcome both | Effect: INT +1, REL +2 (Hana) | Notes: Standard. [B] PASSIVE | Try to deflect Mei | Effect: REL -1 | Notes: Hana physically pushes her past. You're | not allowed to opt out of this. [C] CHAOTIC | Theatrical sweep (DICE) | Effect: CHR +1, REL +0 | Notes: Mei is unmoved. Hana grins. EVENT 2 -- HANA LOCKS YOU IN ---------------------------- Hana hands Mei your apartment key (which Hana has had since Day 1 without your permission) and leaves. Mei pulls out a 47-item kitchen audit form. [A] LOGICAL | Present the kitchen | Effect: INT +1, REL +2 (Mei) | Notes: She begins inspecting. [B] PASSIVE | Refuse the audit | Effect: REL -1 | Notes: She waits in silence. Will not leave until | something changes. [C] CHAOTIC | Add item to her list (DICE) | Effect: CHR +1, REL +0 | Notes: "They added a line to my list. It was 'my | will to live.' I am not sure if I should | respect it or burn it." EVENT 3 -- IDENTIFY THE DEAD ---------------------------- Mei pulls out a jar of darkened paste dated August 11. You don't remember. [A] LOGICAL | Name it honestly | Effect: INT +1, REL +1 | Notes: "The meal does not survive." [B] PASSIVE | Refuse | Effect: REL -1 | Notes: She throws it out without comment. [C] CHAOTIC | Claim it's sentient fermentation (DICE) | Effect: CHR +1, REL +0 | DROP: August 11th -- Preserved (1 jar) | Notes: The jar gets labeled "TEST SUBJECT -- DO | NOT EAT" and stays. Trophy unique to this | branch. EVENT 4 -- TWO-CENTIMETER SPACING --------------------------------- Six identical containers, knuckle-measured. [A] LOGICAL | Match exactly | Effect: INT +1, REL +2 | Notes: Mei's first almost-nod. [B] PASSIVE | Knock one out of alignment | Effect: REL -1 | Notes: Silently re-aligned. [C] CHAOTIC | Perpendicular container (DICE) | Effect: CHR +2, REL +0 | DROP: Two-Centimeter Spacing -- Violated (1x) | Notes: She stares for a full beat, then leaves | it. Her version of "I see what you did." Inquiry -- "Why two centimeters specifically?": Mei explains that thumb-width is the actual unit; two centimeters is the retail-store- shelf measurement, "and I have been compensating for cheap retail rulers since culinary school." EVENT 5 -- THE STOVE FIRE *** TIER-UP (FEAR) *** ------------------------------------------------- +-----------------------------------------------------------------------------+ | * SPOILER | | | | While scooping rice into the third container, Mei's rhythm breaks. She | | looks at her hand, then at the stove. She tells you something she does | | not usually tell anyone: she used to have a different stove in a | | different kitchen. There was a fire. Since then she counts everything. | | Partly for her work. Partly because she's afraid she'll forget something | | and the kitchen will burn again. | +-----------------------------------------------------------------------------+ [A] LOGICAL | Gentle follow-up | Effect: INT +1, REL +3 | Notes: "The fire took everything, but the count | keeps me safe from the heat." *THE LINE | OF THE GAME.* [B] PASSIVE | Silent solidarity | Effect: REL +1 | Notes: She reads the silence perfectly. Doesn't | need pity, just acknowledgment. [C] CHAOTIC | Deflect via Hana (DICE) | Effect: CHR +2, REL +0 | Notes: "A faint trace of relief in her eyes." Mei | is grateful for the deflection. *COUNTER- | INTUITIVE BUT LEGIT:* declining to look at | her fear is its own respect. Memory write: "I told them about the stove. I do not know why. They did not look at me with pity, which is the standard reaction. I count to keep the fire away." +-----------------------------------------------------------------------------+ | + STRATEGY | | | | This is the only tier-up reveal in the game where the chaotic option is | | not the wrong call. Mei reads silence and deflection as care. Pick | | according to your instinct, not your spreadsheet. | +-----------------------------------------------------------------------------+ EVENT 6 -- LAMINATED GROCERY LIST --------------------------------- [A] LOGICAL | Formal thanks | Effect: INT +1, REL +2 | DROP: Mei's Laminated Grocery List (annotated) | Notes: Protein column, vegetable column, | hydration column (Hana's initials), and a | single "joy" line at the bottom. [B] PASSIVE | Set it aside | Effect: REL +0 | Notes: She waits until you pick it up. [C] CHAOTIC | Add Kenji to "joy" column (DICE) | Effect: CHR +2, REL -1 | Notes: She writes it down. Slowly. Without | comment. This is in canon now. EVENT 7 -- MILK-CARTON SEED --------------------------- Mei grabs a black marker and writes one line on your milk carton before leaving. She turns the carton away so you can't see what. [A] LOGICAL | Turn carton around | Effect: INT +1, REL +0 | Notes: The reaction shows you the line. Reveal | NOW. [B] PASSIVE | Wait until tomorrow | Effect: REL +0 | Notes: Day 6 evt-1 opens with the reveal. Better | pacing. [C] CHAOTIC | Throw the marker (DICE) | Effect: CHR +1, REL -1 | Notes: Mei already left. Carton untouched until | tomorrow. =============================================================================== [4.60] DAY 6 -- HANA, DAILY (SEPARATION TRAINING) =============================================================================== Realm: home Type: daily Tier-up: none Events: 5 Hana solo again. Cold water, black coffee, 128-oz water jug with hourly emotion labels. Five events. The day's narrative arc is the milk- carton-line discovery at evt-1, then Hana's separation-training escalation, ending with the Aggressive Hydration Blueprint. EVENT 1 -- THE MILK CARTON (CALLBACK TO DAY 5) ---------------------------------------------- You walk into the kitchen at 6:14 AM and see the line Mei wrote: a sharp warning about milk-consumption protocol. [A] LOGICAL | Sign your name beneath | Effect: INT +1, REL +2 | DROP: Signed Milk Consumption Memo | Notes: The carton becomes a multi-day artifact. [B] PASSIVE | Wipe with damp rag | Effect: REL -1 | Notes: "Ghostly gray cloud" -- line stays | visible, rag stained. [C] CHAOTIC | Counter-clause in red pen (DICE) | Effect: CHR +2, REL +1 | Notes: Mei will see it next week. The game is | tracking this. EVENT 2 -- SEPARATION TRAINING ------------------------------ Hana emerges from your bathroom, wet hair, expression of "pure spiritual victory." [A] LOGICAL | Ask mechanics | Effect: INT +1, REL +2 | Notes: Inquiry available. [B] PASSIVE | Lock yourself in the bedroom | Effect: REL -1 | Notes: She waits in the hall. [C] CHAOTIC | Strip and march to the shower (DICE) | Effect: STR +2, REL +2 | Notes: "Commitment level: unexpected." Top-tier | chaotic. EVENT 3 -- 128-OZ JUG WITH EMOTION LABELS ----------------------------------------- "7 AM: RIGHTEOUS INDIGNATION. 10 AM: HUMILITY. 2 PM: BETRAYAL. 6 PM: SURRENDER." [A] LOGICAL | Sign all seven | Effect: INT +1, REL +2 | Notes: Rare look of satisfaction from Hana. [B] PASSIVE | Compromise to morning only | Effect: REL -1 | Notes: She cuts 2 with disappointment. [C] CHAOTIC | Fill with sparkling water (DICE) | Effect: CHR +2, REL +0 | DROP: Hana's heavy hydration band | Notes: "An act of war but a brave one." She | leaves a weighted wristband on your | counter. EVENT 4 -- POSTURE VS TV ------------------------ [A] LOGICAL | Do the core test | Effect: STR +1, REL +1 | Notes: Logged as a small progress note. [B] PASSIVE | Claim the show is at a critical moment | Effect: REL -1 | Notes: She mutes the TV. Show keeps playing | silently. Pressure escalates. [C] CHAOTIC | Do it WHILE watching, narrating loudly (DICE) | Effect: STR +1, CHR +1, REL +0 | Notes: Reps count. She's annoyed but they count. Inquiry -- "What does 'comfort is the slowest poison' mean?": Hana explains it's not about denying pleasure, it's about not letting the body forget what it can do. *Callback to Day 3 memory line.* EVENT 5 -- AGGRESSIVE HYDRATION BLUEPRINT ----------------------------------------- 8:30 PM. Hana cross-legged on your floor, breathing heavily, refusing the sofa backrest. She's hand-writing your schedule. [A] LOGICAL | Accept with reverence | Effect: INT +1, REL +2 | DROP: Hana's Aggressive Hydration Blueprint | Notes: "Like a sacred scroll." [B] PASSIVE | Tape to fridge silently | Effect: REL +0 | Notes: She clocks the silent acceptance. [C] CHAOTIC | Fold into paper airplane (DICE) | Effect: CHR +2, REL +0 | Notes: She CATCHES it mid-air. "The schedule | survives flight, as it should." Best line | of the day. =============================================================================== [4.70] DAY 7 -- KENJI, WEEK-CLOSER =============================================================================== Realm: office Type: daily Tier-up: MEMORY @ evt-4 Events: 5 The final canonical day. Kenji has been at his desk since 5:30 AM tracking Tokyo pre-market. The week's threads converge at evt-4 where he reveals he knew about the raccoon story from Day 4 and filed it anyway. The day ends with him delivering a 4.2% throughput improvement sheet and one un-clinical line. EVENT 1 -- PINK HIMALAYAN SALT ORDER ------------------------------------ Hana's 4 AM lock-screen alert from yesterday fires. Three pounds of salt to be delivered before sunrise. [A] LOGICAL | Authorize | Effect: INT +1, REL +1 | DROP: Approved Electrolyte Order PDF | Notes: Kenji files it as "preventative hydration | overhead." [B] PASSIVE | Ignore the alert | Effect: REL -1 | Notes: The unspent-overhead column gets an entry. [C] CHAOTIC | Counter-offer table salt (DICE) | Effect: CHR +1, REL -1 | Notes: "Hana sends weightlifter emojis." She'll | file a formal complaint with Kenji. Inquiry -- "Why Tokyo pre-market at 4 AM?": "Pre-market trades dictate baseline margins for the day. If I do not track the opening numbers, my column projections are based on speculation rather than ledger data." EVENT 2 -- MANUAL ANALYSIS DAY ------------------------------ Kenji clears his desk to a single sheet of grid paper and a mechanical pencil. [A] LOGICAL | Submit your data | Effect: INT +1, REL +2 | DROP: Hand-Drawn Spending Graph | Notes: 12 minutes of silent precision drawing. [B] PASSIVE | Offer digital export | Effect: REL -1 | Notes: He sets it aside without opening, keeps | doing manual entries. [C] CHAOTIC | Doodle a crown on the spending sheet (DICE) | Effect: CHR +1, REL +1 | Notes: He incorporates the doodle as a column | label. With absolute seriousness. Inquiry -- "Why manual grids?": *The best line in Kenji's canon.* "Digital spreadsheets let you smooth your data without knowing you did; they hide the friction of your choices. Manual graphs make you LOOK at every column. You feel the weight of the pencil on the paper for every gold coin spent. It is a tax you forgot you signed." EVENT 3 -- 90-MINUTE DISCREPANCY -------------------------------- He blocks your path in the hallway with "PREVENTATIVE RECOVERY PROTOCOLS." Asks you to explain a Tuesday gap. [A] LOGICAL | Claim recovery block | Effect: INT +1, REL +2 | Notes: Filed as compliant. [B] PASSIVE | Tell the truth | Effect: REL +0 | Notes: Logged without comment. [C] CHAOTIC | Reconnaissance for Mei (DICE) | Effect: CHR +2, REL +1 | DROP: Kenji's Approved Audit Pass | Notes: If you improvise the recon report he files | it deadpan. Audit Pass is a permanent | exemption-credit artifact. EVENT 4 -- KENJI'S RACCOON CONFESSION *** TIER-UP (MEMORY) *** --------------------------------------------------------------- +-----------------------------------------------------------------------------+ | * SPOILER | | | | 6:00 PM. The office is silent. Kenji is organizing physical invoices into | | color-coded folders. Without looking up, he tells you he knew the | | raccoon-fraud story from Day 4 was a lie in the moment AND chose to file | | it without challenge -- because he saw you were committing to the audit | | framework while resisting the surveillance, and he respects the | | contradiction. | +-----------------------------------------------------------------------------+ [A] LOGICAL | Accept formally | Effect: INT +1, REL +2 | Notes: Formal acknowledgment. Kenji-REL jumps. [B] PASSIVE | Brush off | Effect: REL +0 | Notes: Filed under interesting-non-compliance | column without comment. [C] CHAOTIC | Admit MORE lies (DICE) | Effect: CHR +2, REL +1 | DROP: Origami Receipt Raccoon | Notes: *THE SINGLE BEST ITEM IN THE GAME.* A | folded paper raccoon Kenji has been | keeping in his desk drawer since Day 4. | Folded from the raccoon-week receipts. He | gives it to you when you escalate. This is | what tracking-as-care looks like. Memory write (canonical): "I admitted I knew about the raccoon scam. They looked startled, but they didn't walk out. That counts as progress. I prefer auditing people who negotiate the column edges rather than people who walk every line. They are interesting." EVENT 5 -- 4.2% THROUGHPUT IMPROVEMENT -------------------------------------- 10:00 PM. Kenji slides a clean single-page sheet across the desk. [A] LOGICAL | Thank formally | Effect: INT +1, REL +1 | Notes: One nod. [B] PASSIVE | Ask if 4.2% is good | Effect: REL +1 | Notes: "It is NOT bad." From him, this is | profound. [C] CHAOTIC | Claim 4.2% was a fluke (DICE) | Effect: CHR +2, REL +1 | Notes: "Regression would be its own data point." | He laughs once. He laughs maybe twice all | week. _The week ends with Kenji laughing. Hana intercepting your morning at 5:14 AM. Kenji laughing seven days later. The arc is intentional._ =============================================================================== [5.00] ITEM / TROPHY INDEX =============================================================================== The canonical Main Line drops 18 named items across 7 days. v0.0.23 introduced a three-tier rarity system (MEMENTO / KEEPSAKE / RELIC) but the run-004 payloads predate the reclassifier -- at load time, anything on a chaotic + dice roll gets auto-promoted to RELIC. +----+-----------------------------------------+-------------------+---------+ | DY | ITEM | FROM | TIER | +----+-----------------------------------------+-------------------+---------+ | 1 | Hana's Baseline Performance Chart (PDF) | evt-1 logical | Memento | | 1 | Counter-Form Screenshot | evt-2 chaotic-crit| RELIC | | 1 | Golden Posture Sticker (Digital) | evt-4 logical | Memento | | 1 | Hana's 5 AM Wake-Up Protocol (PDF) | evt-7 logical | Memento | | 2 | Hana's Running-Breath Voice Memo | evt-3 logical * | Memento | | 2 | Both Locked-Out Calendar Slots (scrn) | evt-3 chaotic | RELIC | | 3 | Neutral Spine Protocol PDF | evt-1 logical | Memento | | 3 | Three-Color Weekly CSV Template | evt-4 logical | Memento | | 3 | Kenji's drafting pencil | evt-5 chaotic-crit| RELIC | | 3 | Negotiated Strike Card | evt-6 logical | Keepsake | | 4 | 7:02 AM Late-Stamp Receipt | evt-1 logical | Memento | | 4 | Kenji's Weighted Stylus | evt-2 chaotic-crit| RELIC | | 4 | Audit Exception Form PDF | evt-3 logical | Memento | | 4 | Laminated Pomodoro Cheat-Sheet | evt-5 chaotic-crit| RELIC | | 5 | August 11th -- Preserved (1 jar) | evt-3 chaotic | RELIC | | 5 | Two-Centimeter Spacing -- Violated (1x) | evt-4 chaotic | RELIC | | 5 | Mei's Laminated Grocery List | evt-6 logical | Keepsake | | 6 | Signed Milk Consumption Memo | evt-1 logical | Memento | | 6 | Hana's heavy hydration band | evt-3 chaotic-crit| RELIC | | 6 | Hana's Aggressive Hydration Blueprint | evt-5 logical | Keepsake | | 7 | Approved Electrolyte Order PDF | evt-1 logical | Memento | | 7 | Hand-Drawn Spending Graph | evt-2 logical | Keepsake | | 7 | Kenji's Approved Audit Pass | evt-3 chaotic | RELIC | | 7 | ** Origami Receipt Raccoon ** | evt-4 chaotic | RELIC* | +----+-----------------------------------------+-------------------+---------+ * Day-2 evt-3 logical drops the voice memo even though you didn't pick Hana. See [8.00] for why. * The Origami Receipt Raccoon is the headliner RELIC. Maximum items in one run: 24 if you take chaotic-crit-success on every starred chaotic. Realistic max: ~16 (chaotic crits ~60%). All-logical gets you 12 items. =============================================================================== [6.00] TIER-UP REVEALS =============================================================================== +-----------------------------------------------------------------------------+ | ! HEAVY SPOILERS BELOW | | | | Three reveals, one per character. The fourth (Sam) is implied but not in | | canon. | +-----------------------------------------------------------------------------+ ------------------------------------------------------------------------------- [6.01] Day 1 evt-6 -- Hana, MEMORY: the brother ------------------------------------------------------------------------------- The shoes are her brother's. He was her coach. He's not around anymore. She runs at 5 AM for him. Why it works: by Day 1 evt-6 Hana has been intense for six events. The reveal isn't an exposition dump -- it re-contextualizes the 5 AM texts as a ritual rather than a hectoring habit. The "he was her coach" line lands BECAUSE the prior six events established that she IS a coach. ------------------------------------------------------------------------------- [6.02] Day 4 evt-4 -- Kenji, OPINION: respect for the lie ------------------------------------------------------------------------------- He knew the raccoon story was a lie. He filed it anyway. He says explicitly that he prefers people who negotiate the column edges over people who walk every line. Why it works: it's the only tier-up that retroactively makes a chaotic crit-success ALSO an emotional payoff. The game is telling you: chaos is canon. The mechanics support the theme. ------------------------------------------------------------------------------- [6.03] Day 5 evt-5 -- Mei, FEAR: the stove fire ------------------------------------------------------------------------------- She used to have a different stove in a different kitchen. There was a fire. She counts everything since then partly because she's afraid she'll forget something and the kitchen will burn. Why it works: best-paced reveal in the canon. Three sentences of cold- open shift (rhythm breaks, looks at her hand, looks at the stove) before she speaks. The line "the count keeps me safe from the heat" retroactively recodes the 2cm spacing and the August-11th paste and the inspection list as trauma response. It changes what you've been watching for the last 40 minutes. ------------------------------------------------------------------------------- [6.04] Day 7 evt-4 -- Kenji, MEMORY: the receipt raccoon ------------------------------------------------------------------------------- Kenji has been folding origami raccoons out of the raccoon-week receipts since Day 4. He gives one to you when you admit more lies. It's the only physical artifact in the canon that ONE of the characters made WITH THEIR OWN HANDS, for you. Why it works: surveillance-as-care, made literal. The audit was the relationship. The folded paper proves he was paying attention to the small things you said weren't real. +-----------------------------------------------------------------------------+ | + STRATEGY | | | | The four reveals rotate categories: MEMORY . (none) . (none) . OPINION . | | FEAR . (none) . MEMORY. Per the game's rotation rule, Kenji's second | | tier-up is memory-flavored because he already did opinion on Day 4. The | | QUESTION category is unused in the canon -- saved for the post-Day-7 | | expansion. | +-----------------------------------------------------------------------------+ =============================================================================== [7.00] STAT-BUILD PATHS =============================================================================== >> STR (Hana's lane) ----------------- Most events with STR deltas are Hana days (1, 2, 3, 6). Optimal: logical-A on every Hana logical-with-STR. Floor: STR +4. Ceiling: STR +8 (if you take chaotic-crit-success on Day 6 evt-2 strip-and-march). >> INT (Kenji's lane) ------------------ Highest density on Days 3, 4, 7. Logical-only nets INT +12 minimum. This is the easiest build to max -- Kenji rewards transparency with INT. >> GLD (gold column) ----------------- This is in the spec but the canon doesn't actually emit GLD deltas through any choice. As of v0.0.19 EARLY ACCESS, GLD is structural-only. Sam will tell you this if you ask. >> CHR (chaos lane) ---------------- Every chaotic choice in the week has a CHR delta. Crit-fails turn positive into negative, but the EV is still net positive on most days. Pure CHR run: +18 to +24 across the week. =============================================================================== [8.00] THINGS I MISSED ON RUN 1 =============================================================================== 1. *THE 47-SECOND VOICE MEMO.* Day 2 evt-3 logical drops Hana's running-breath audio EVEN IF YOU PICK KENJI. I picked Kenji on run 1 and didn't notice the memo. It plays automatically if you tap the Case File entry. 46 seconds of her breathing. One second of nothing. 2. *THE AUGUST 11TH PASTE IS THE ONLY MULTI-DAY TROPHY.* If you defended the paste on Day 5 evt-3 chaotic, the jar appears in the background of Mei's grocery-list scene at evt-6. The label "TEST SUBJECT -- DO NOT EAT" is still in her handwriting. I missed this on run 1 because I picked logical at evt-3. 3. *THE DAY-4 RACCOON ARC PAYS OFF TWICE.* If you DO NOT pick chaotic on Day 4 evt-3, the Day 7 evt-4 reveal still happens but Kenji refers to "the discrepancy" instead of the raccoon specifically. The Origami Receipt Raccoon item is gated on having picked chaotic on Day 4. *Do the raccoon.* 4. *INQUIRIES THAT CHANGE THE NEXT DAY.* Day 6 evt-4's "comfort is the slowest poison" inquiry -- that exact phrase is in Hana's Day 3 memory write. The game is showing you that her language is consistent across days, which means the LLM context is being threaded properly. Small craft, but it's there. 5. *KENJI IS FUNDED BY HANA.* Day 7 evt-1's "Hana's physical requirements are a recurring column I have been quietly funding without comment" is the only canonical mention that Kenji is paying Hana's expenses. I missed this entirely on run 1. =============================================================================== [9.00] MINI-REVIEW =============================================================================== >> WHAT'S WORKING -------------- The character voice is the strongest part of the game. I covered the speaker labels on a printed-out transcript and I could identify Hana from Kenji from Mei in three lines or fewer, every time. That's craft discipline. The dialogue rule the team calls "blind-test" is real. The tier-up cadence is also working. Three reveals in seven days, each in a different category (memory / opinion / fear / memory), each landing at evt-(N-1) of its day. The cadence has the rhythm of a Persona Social Link arc compressed into a week. The chaos discipline is the load-bearing design choice. Chaotic is not "the wrong answer that does damage." It's the answer that gets you the memory. Day 3 evt-5 (eat the agreement card), Day 4 evt-3 (raccoon fraud), Day 5 evt-5 (deflect Mei's fear via Hana) all reward the disrespect with something only chaos can deliver. The game means it. >> WHAT'S STILL WOBBLY ------------------- Day 2 is the connecting tissue and it shows. The Kenji-call seam at evt-2 is the only thing that earns the day. If your first run had a crit-fail on evt-3 chaotic AND you picked logical or passive on evt-2, Day 2 is the day you might bounce. The GLD stat exists in the UI but doesn't move in canon. Sam acknowledges this if asked, which honors the cosmology, but a player who notices will wonder. The Elseworld tier (not covered here -- separate walkthrough) is a huge surface that the Main Line doesn't introduce. New players who hit the picker after Day 7 may not know what just happened. Documentation gap, not a story gap. >> VERDICT ------- 9/10 for what it's trying to do. The thing it's trying to do isn't what most other "AI companion" apps are doing -- those are trying to be ChatGPT With a Persona. This is trying to be a published RPG module that happens to be authored by an LLM under a tight gate. The discipline of the gate is what makes it work. If the gate slips in v1.0+, the game dies. If it doesn't, this is the only product of its kind I can name. =============================================================================== [10.00] CREDITS & REVISIONS =============================================================================== Walkthrough author : lukewarmhotdog42 (in honor of the Day 1 evt-1 chaotic option) Source : all 7 days of run-004 (LLM-pregenerated, canonical default as of v0.0.19 EARLY ACCESS) Source files : assets/payloads/run-004/*.json in the project repository Methodology : 3 full playthroughs (optimal-REL, chaos-only, deliberate-crit-fail), choice tables verified against payload JSON, item drops cross- referenced with the v0.0.23 rarity reclassifier. REVISION HISTORY ---------------- - v1.0 (2026-05-27) -- initial publication. Full 7-day coverage, all three tier-up reveals documented, item index complete. PERMISSIONS ----------- This walkthrough is an artifact written in-fiction by an in-game player. It is intended for use by the project's /writers-room skill as a player-perspective audit document. Reproduce freely. =============================================================================== [END OF FILE] =============================================================================== "They started writing about you on Day 1. By Day 5 there are four of them and they compare notes." -- The marketing copy. It's accurate. This guide may be reproduced freely as long as the author credit (lukewarmhotdog42) and the version number remain intact. My Life is an RPG (c) 2026 Cyber Valdez. This is a fan walkthrough. -- lukewarmhotdog42, signing off