Campaigns · daily events
Campaigns
A campaign is a theme-concept with an authored daily story — the same engine, different world. Each card opens its day-by-day events(every scenario, choice, delta, reaction, memory write, and reveal), read straight from the game's shipped payloads via parity.
Life Ops
18 daysrun-005
the flagship — coaches who run your real life like a party (STR/INT/GLD/CHR).
Sam · Hana · Kenji · Mei
trophy motif · prefix
The One…
daily events →
The Wingman
25 daysrun-wingman
the dating expansion — coaches who ready you for real people, then make themselves un-needed (NERVE/VOICE/READ/PRESENCE/the FLOOR).
Nico · Sloane · Mara · Wes · Remy
trophy motif · theme
the moment, named (terse coach-talk)
daily events →
Generated read-only from the game's run payloads (parity export). The app remains the source of truth — this is a dev gateway, not a second canon. Public-facing equivalents live in the wiki (the Main Line, the Wingman).