The CodexToolsCampaigns
Campaigns · daily events

Campaigns

A campaign is a theme-concept with an authored daily story — the same engine, different world. Each card opens its day-by-day events(every scenario, choice, delta, reaction, memory write, and reveal), read straight from the game's shipped payloads via parity.

Generated read-only from the game's run payloads (parity export). The app remains the source of truth — this is a dev gateway, not a second canon. Public-facing equivalents live in the wiki (the Main Line, the Wingman).