This is where the four friends hang out — inside your phone. Think of it like a little town square: each of them has their own spot around the edge, and there are five doors leading out to the other worlds.
╔════════════════════════════════════════════════════════════╗ ║ THE COURTYARD — phone realm ║ ║ ║ ║ ╔═══════════════ THE PORTAL GATE ═══════════════════╗ ║ ║ ║ . % % % % % ║ ║ ║ ║ the the mall the small the the ║ ║ ║ ║ witch's (80) town tavern cottage ║ ║ ║ ║ path (90) (isekai) (cozy) ║ ║ ║ ║ (GA) ║ ║ ║ ╚═════════════════════│══════════════════════════════╝ ║ ║ │ ║ ║ ┌─── HANA's track ────┘ └──── KENJI's office ───┐ ║ ║ │ , , , , , , , , , ,│ │. . . . . . . . . . . . │ ║ ║ │ , H . . . . . . . t│ │. K . . . . . . . . . . │ ║ ║ │ , . . [bleachers] │ │. . [desk][clip*] . . . │ ║ ║ │ , . . . . . p . . .│ │. . . . . . . [ledger*] │ ║ ║ │ , . [pic*][recipe*]│ │. . . . . . [drawer] . │ ║ ║ └──────────────│─────┘ └───────│─────────────────┘ ║ ║ │ │ ║ ║ ┌───┴──[noticeboard]───┴───┐ ║ ║ │ the courtyard center │ ║ ║ │ . . . . . . . . . . . │ ║ ║ └───┬──────────────────┬───┘ ║ ║ │ │ ║ ║ ┌─── MEI's kitchen ───┐ ┌── SAM's desk ──┐ ║ ║ │ [prep]:[line s]: : :│ │ . . . . . . . │ ║ ║ │ [bell*]: : : : : │ │ . S . d │ ║ ║ │ [mise]: :[dish pit] │ │ [notes*] │ ║ ║ └─────────────────────┘ └────────────────┘ ║ ║ ║ ╚════════════════════════════════════════════════════════════╝
The full interactive map (pan & zoom) lives at /map. The Elseworld realm maps are still on the cartographer's queue.
Art · key-art brief
No rendered key art yet — here's a paste-ready scene prompt for the Courtyard.
🎨 GENERATION BRIEF · KEY ART
PROMPT · Gemini / nanobanana 2 · Midjourney · SD
Key-art establishing scene of 'the Courtyard' — a cozy village-green commons that exists INSIDE a phone screen, seen top-down-ish in soft isometric. Four small character spaces ring the green: an outdoor running track, a tidy auditor's desk, a kitchen line, and a minimal help desk. A gate of five glowing portals sits along the top edge, each hinting a different fantasy world. A central noticeboard. Warm, lived-in, inviting. No characters present, just their spaces. anime visual-novel character art, clean cel-shaded linework, expressive but grounded, warm cream-paper background (#f2ebdd) with subtle paper grain, forest-green (#2d4a2b) and spot-red (#b81f1c) accent palette, ink outlines, soft directional key light, framed inside a chunky black border, flat editorial illustration, no text, no logos, no watermark
▸ MIDJOURNEY PARAMS & SD NEGATIVE
MIDJOURNEY (full line)
Key-art establishing scene of 'the Courtyard' — a cozy village-green commons that exists INSIDE a phone screen, seen top-down-ish in soft isometric. Four small character spaces ring the green: an outdoor running track, a tidy auditor's desk, a kitchen line, and a minimal help desk. A gate of five glowing portals sits along the top edge, each hinting a different fantasy world. A central noticeboard. Warm, lived-in, inviting. No characters present, just their spaces. anime visual-novel character art, clean cel-shaded linework, expressive but grounded, warm cream-paper background (#f2ebdd) with subtle paper grain, forest-green (#2d4a2b) and spot-red (#b81f1c) accent palette, ink outlines, soft directional key light, framed inside a chunky black border, flat editorial illustration, no text, no logos, no watermark --ar 16:9 --niji 6 --style raw
STABLE DIFFUSION — negative prompt
photorealistic, 3d render, photograph, watermark, signature, text, extra fingers, deformed hands, lowres, jpeg artifacts, oversaturated, busy background, lens flare
This map is generated from the game's runtime asset — it is the same courtyard the in-game viewer renders.
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