Each day you get a short story β a few moments to react to. Every moment gives you three ways to answer, and what you pick nudges your four stats and how close you are to whoever you're talking to.
π― Your three choices
Every moment has exactly three options, one of each type:
- Logical β the safe, smart move the character would back. Steady stat gain, no dice.
- Passiveβ hang back and watch, say nothing. Low risk, low reward β but sometimes it's secretly the right call.
- Chaotic β always rolls the dice. Win big (double reward, maybe a rare item) or whiff and have it backfire.
π² Rolling the dice
Only the chaotic choice rolls. It either crits (you win β reward doubled) or flops(it backfires, and the character's reaction stings a little). No boring middle β going chaotic means taking the swing.
π Your four stats
Body and follow-through. Lane carried by Hana.
Systems, attention, knowing the plan. Lane carried by Kenji (Sam meta-adjacent).
Resources and what you owe. Lane carried by Kenji and Mei.
Nerve, presence, the chaotic swing β earned from chaotic crit-successes. Lane carried by Mei and you.
β€οΈ Making friends (REL)
Each character keeps a secret friendship score with you (called REL). It climbs through 10levels β the higher it gets, the more they trust you, and the bigger the things they'll tell you.
| # | TIER | REL |
|---|---|---|
| 1 | Circling | 0β14 |
| 2 | On your radar | 15β39 |
| 3 | Inside their orbit | 40β79 |
| 4 | Trading favors | 80β139 |
| 5 | In your corner | 140β219 |
| 6 | Saved a seat for you | 220β319 |
| 7 | Knows where you keep things | 320β449 |
| 8 | Folded in | 450β629 |
| 9 | Named in the will | 630β849 |
| 10 | Unspoken | 850+ |
π Items
Flavor drop, frequent (3β6/day). Screenshots, charts, small artifacts. Collapsed into a single line at day end.
System-relevant (1β2/day). Marks a skill unlock, a context toggle, a milestone. The expected reward of the logical path.
Rare (0β1/day, often 0). Chaotic crit-success drops and tier-up commemorations. The only place a star appears outside achievements.
β‘ Energy (AP)
Chatting with the squad outside the daily story costs 1 energy (AP). You get one a day β spend it on a chat, a trip to an Elseworld, or save it for later. Whatever you talk about, they remember it tomorrow.
The REL ladder and item rarities are generated from the game; the stat and loop descriptions are hand-authored game facts.